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Cephius
July 29th, 2009, 07:48 PM
A few weeks ago I increased the effect of certain patk buffs so that fighters had a better chance against mages.

I have decided that simple raising the patk of ALL fighter classes was not the best thing in the interest of balance so today I set the buffs back to their normal values. THAT is why you will have noticed a reduction in your p.atk.

I will instead concentrate on skills to ensure that classes have a fighting chance.

I love how hardly no one noticed the increase in p atk but EVERYONE notices the decrease.

MISC:

Changed skill: increase power so that it does stack thus making it useful on the server.

Change skill: song of purification so that it removes debuffs. (needs confirmation that its working)

Change skill: magicians will should reduce magic skill mp usage but was actually increasing it.

Gore
July 29th, 2009, 09:17 PM
any love for titans in the future too ?

Gift
July 29th, 2009, 09:21 PM
how about,working on summoners pls??u reworked fighters classes back and forth,but have'nt touched summoners yet. :( can u pls work on it before heading to another class 1st?

krawecki
July 29th, 2009, 10:00 PM
Zomg just w8 until they finish something.. and fighters class it's like 60% of server population and summoners are hmm 5 ppl ? too many QQ about fighters class so they have to concentrate thier work on it first just be patient .. and greatfull ]:-> or make a melee class XD

Gift
July 29th, 2009, 10:06 PM
rerolling for the next op class is for noobs.. besides,he said he was gonna work on summoners a while ago,i have'nt said anything since,im just asking again.

Gore
July 29th, 2009, 10:16 PM
he also said frenzy would be reset at 300%.. im hitting 7K p-atk in full frenz buffs.. and i die in 3 hits from a howler. i dont think anything but daggers and tanks are sorted right now ;)

Gift
July 29th, 2009, 10:52 PM
oh i know,same with my titan,they got superiorly screwed bad.but atleast they have skills that work and can fight on their own,summoners dont have anything to work with. no augments,no summon,no skills,not even the cubix do anything that i have noticed,other than heal me 20hp lol

DreamFighter
July 30th, 2009, 12:29 AM
i w8 to see when sps will get the power that should have cancel never land blizard never land and the huge dmg that description say is 200-6 dmg omg no coment about both aura skill :)

DeShaBoo
July 30th, 2009, 01:15 AM
Summoners are next step after melees get finally reworked,its a lot of work and ceph its doing it by himself so be patient guys.

tal13sin
July 30th, 2009, 02:35 AM
I love how hardly no one noticed the increase in p atk but EVERYONE notices the decrease.

and notice how u changed it back to normal when no1 complained because it was actually even....

DeShaBoo
July 30th, 2009, 02:49 AM
and notice how u changed it back to normal when no1 complained because it was actually even....

Nukers having 80% more rough damage because of element system its not even,but skills will be reworked for warriors.

tal13sin
July 30th, 2009, 03:19 AM
i mean, when the p att of fighters was raised a nuker who knew how to play their class beat me every time and ones that didnt know what they were doing didnt beat me and it was all fine and good and even. now a nuker can just stand there and not move and kill me lol its kind of pathetic. everything was so close to being balanced all that needed changed was a tiny bit of decrease in shackle and stun... by tiny i mean like 5% ... not 20%... >.> but whatever.. hopefully next update will be better. til then see you on xbox live.

Jingles
July 30th, 2009, 04:08 AM
My bad.

Gift
July 30th, 2009, 04:13 AM
Increase in stun? Lol. If you're talking about stun on Phoenix Knights, that's a joke and a half. Right now, PK stun lands so much that a PK can chain stun a cardinal and completely shut him down in PvP. Any freakin noob player can shut down even the most pro healer by spamming one skill... So don't tell me that stun needs an increase lol.

hmm i think u should take back those naughty words my jingle frend,he said all that needed change was a tiny bit of DECREASE in shackle and stun...:error:

DeShaBoo
July 30th, 2009, 05:53 AM
Stun its fine,same for shackle you just cant expect to resist stun like a titan would on a robe class,not to mention that if you take stun from a guy with 15+ or higher enchanted skill and full boss jewels ofc he is gonna stun you a lot.

Jingles
July 30th, 2009, 06:01 AM
hmm i think u should take back those naughty words my jingle frend,he said all that needed change was a tiny bit of DECREASE in shackle and stun...:error:

Naughty words? Oo

It was a simple mistake, lol. Nothing naughty about that, happens to everyone :P


Stun its fine,same for shackle you just cant expect to resist stun like a titan would on a robe class,not to mention that if you take stun from a guy with 15+ or higher enchanted skill and full boss jewels ofc he is gonna stun you a lot.

I didn't ask to resist stun like a titan; don't exaggerate lol... I simply said that any noob playing a PK can completely shut down even a pro healer... That's pretty ridiculous.

GanjiNam
July 30th, 2009, 06:14 AM
acutally i liked the way the fighters were before they were a challenge kinda
but now they are cake
just button smash on a mage and you'd win

Cephius
July 30th, 2009, 06:35 AM
he also said frenzy would be reset at 300%.. im hitting 7K p-atk in full frenz buffs.. and i die in 3 hits from a howler. i dont think anything but daggers and tanks are sorted right now ;)

Frenzy IS 300%!


<table name="#swordbluntpole"> 1.54 1.92 2.46 </table>
<table name="#twohand"> 1.25 1.2 3.01 </table>
<table name="#all"> 1.3 1.3 1.5 </table>

And its not the end of the world! Fighters just lose some p atk.! You make it sound like Ive lowered thier defences as well. Just let me work on thier skills and then we shall see. Anyway Fire is preparing an update (dont even bother asking when) which might just completely change everything again just like the gracia final update did.

Nix
July 30th, 2009, 06:41 AM
Frenzy IS 300%!



And its not the end of the world! Fighters just lose some p atk.! You make it sound like Ive lowered thier defences as well. Just let me work on thier skills and then we shall see. Anyway Fire is preparing an update (dont even bother asking when) which might just completely change everything again just like the gracia final update did.

and again ... all the good work rezults in a fail ...

DeShaBoo
July 30th, 2009, 06:48 AM
Frenzy its 300% under 30% hp tho

Cephius
July 30th, 2009, 06:56 AM
and again ... all the good work rezults in a fail ...

I didnt realize I failed that often. I really shouldnt have raised the p atk buffs! That was my only mistake!

GanjiNam
July 30th, 2009, 07:25 AM
Frenzy its 300% under 30% hp tho

isnt it always?

Gore
July 30th, 2009, 07:25 AM
its all good ceph, just a bit frustating when im the only titan that didnt reroll on the entire server.

And its very very useless in 1 vs 1 pvp.

as it stands right now, i dont think i can think of a single class where my odds are more then 20&#37; to win vs..

Daggers?? one bluff and im down 15K HP, then in the time it takes me to activate guts or frenz i get the last 5 K damg. Normally when im on parry and full defensive buffs, i can stand there all day with a dagger on me.

mages ? lalalala they are like titans on full frenz in the heydays, m-atk stats that help them drop anything but a 7K m-def tank in a few hits. and unlike frenz not timelimited atk power ;) (btw im comparing to what i know best as example, for you hairsplitters out there), in oly i faced howlers 3 times, not once did i even get in range with bow. Normally they almost run outta MP before they even get me on frenz ??

tanks. well, what can i say, vs a tank its normally a 50% chance for me vs them, right now, i got 10%, if i get my timing perfect, and the tank completely cocks it up.

kamaels ? seems like the only race i have a legit chance at stopping if its not in final form and not a soulhound ;)

its just a quick rundown but yeah, theres a reason that im the only active titan on server, there were never many around, since it is a difficult class to play even when its "OP" like it used to be according to some.

GanjiNam
July 30th, 2009, 07:35 AM
its all good ceph, just a bit frustating when im the only titan that didnt reroll on the entire server.

And its very very useless in 1 vs 1 pvp.

as it stands right now, i dont think i can think of a single class where my odds are more then 20% to win vs..

Daggers?? one bluff and im down 15K HP, then in the time it takes me to activate guts or frenz i get the last 5 K damg. Normally when im on parry and full defensive buffs, i can stand there all day with a dagger on me.

mages ? lalalala they are like titans on full frenz in the heydays, m-atk stats that help them drop anything but a 7K m-def tank in a few hits. and unlike frenz not timelimited atk power ;) (btw im comparing to what i know best as example, for you hairsplitters out there), in oly i faced howlers 3 times, not once did i even get in range with bow. Normally they almost run outta MP before they even get me on frenz ??

tanks. well, what can i say, vs a tank its normally a 50% chance for me vs them, right now, i got 10%, if i get my timing perfect, and the tank completely cocks it up.

kamaels ? seems like the only race i have a legit chance at stopping if its not in final form and not a soulhound ;)

its just a quick rundown but yeah, theres a reason that im the only active titan on server, there were never many around, since it is a difficult class to play even when its "OP" like it used to be according to some.
http://farm1.static.flickr.com/40/80243210_fcadf4c7a5.jpg

Nix
July 30th, 2009, 07:49 AM
I didnt realize I failed that often. I really shouldnt have raised the p atk buffs! That was my only mistake!

i didn't u failed by incresing p atack , i said failed cuz ur work will be gone after Fire's update , like this hppend before ...

costel
July 30th, 2009, 08:07 AM
This is gracia final people, try to accept that class are unbalanced espcially in oly, game changed :P nerfing some classes will make ppl complain and create a revolution, try to find a way to kill OP classes or at least try,, like I do :D

DeShaBoo
July 30th, 2009, 08:18 AM
People should pvp more and carebear less at town,oly its only fun if you can get cancel stick.

tyrantgee
July 30th, 2009, 08:50 AM
The Hell with that in olympiad i have noticed i can never kill a tank even if they dont use UD for some reason they have eternal hp and regeneration. Mages there are ways to beat them but it is true they are too oped in olympiad, and the reason for that is that they can use BSS any one that is not a mage will tell u so, and their def omg its krazy i hit them for 200 dmg witch makes no sence if they are mages and i am melee. and their stun resist is greater than a fighter aswell. MAGE OP FTW.

DeShaBoo
July 30th, 2009, 11:31 AM
Tbh i pvped a bit this morning and i have to say that it was more balanced when the p atak buff were uped,cuz doing 800 crits on a robe user with +18 weap and full rb jewels and p atak augment sucks.

TeyTey
July 30th, 2009, 01:50 PM
today I set the buffs back to their normal values

teach me how to kill a mage now ^^ dont forget that they hav enlighnement and im not tank xD i hit like 300 damage :P i will w8 my answer xD

crispynugget
July 30th, 2009, 02:17 PM
teach me how to kill a mage now ^^ dont forget that they hav enlighnement and im not tank xD i hit like 300 damage :P i will w8 my answer xD
ok so i am a tank... but this sux if u dont get over 200 something resists mage will hit for like 2-3k crit ...and having 1 set for each mage class is impossible and impracticable in pvp so imo gavin u should reconsider O.o

memorylove
July 30th, 2009, 02:29 PM
A bit decrease P.at ? lolz amazing 1K gone. that's too much for me

Gift
July 30th, 2009, 05:41 PM
I didnt realize I failed that often. I really shouldnt have raised the p atk buffs! That was my only mistake!

noo that was NOT ur mistake,that was the best solution u ever came with.. but dropping it back? :cry: now its not only bad for pvp,but its worst on pve,its horrible farming with a meele character,those mobs only keep getting stronger,and their debuff lands 100% :cry:

Gift
July 30th, 2009, 05:43 PM
http://farm1.static.flickr.com/40/80243210_fcadf4c7a5.jpg

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :tv: :happy: :hammer: :crazy: :crazy: :crazy:

costel
July 30th, 2009, 06:19 PM
it would be nice to come back to old chronicle.. too many skills now ..

PS: On hellbound S 84 and S 81 skills were implemented?

Cephius
July 30th, 2009, 06:42 PM
i didn't u failed by incresing p atack , i said failed cuz ur work will be gone after Fire's update , like this hppend before ...

All my changes are logged and can be redone in a few mins. The only problem is, practically every server update fire makes changes the balance between classes so I have no idea what the server will look like after the next update. For al you know summoners may become op next XP

DeShaBoo
July 30th, 2009, 06:45 PM
I still have all the chars to test them out anyway xD lol but would be a pain.

bladewgw
July 30th, 2009, 07:00 PM
cant U beat the crap out of Fire and ask him to implement Ur changes on test server before releasin it on bartz? :p

Cephius
July 30th, 2009, 07:23 PM
cant U beat the crap out of Fire and ask him to implement Ur changes on test server before releasin it on bartz? :p

My changes are to do with skills....not much good on an empty server.

Gift
July 30th, 2009, 08:57 PM
summoner op? PFF lol with what? super summons, bah,the only thing summoners had going for them selves was the augments,since thats nerfed,they're just there to look cute with summons and christmas lights lol.. anyways,remember this,every time u increase something,we all get happy and luv u for ever,everytime u nerf something,we wanna pk u in game :)

DeShaBoo
July 30th, 2009, 09:15 PM
I told him just that a few mins ago,players never know what they want,if you add something they will cry its overpowered somehow,if you remove it you will be the bad guy thats nerfing arround lol.

Gift
July 31st, 2009, 02:40 AM
yes,cephius is the mean old nerfing reaper... what shall we do against this menace? lol

tyrantgee
July 31st, 2009, 04:57 AM
Hey there can only be so many changes and getting QQ letters in his mailbox. damn ceph feel sorry for u using ur eyes to read such QQ. i bet u be laughing ur Azz Off when u read them. i wish u can post em. but yea after the server update if eveything becomes balanced or unbalanced we are all patient people we can wait for u to help us out. just dont go on vaction or anything.

kiltev
July 31st, 2009, 12:22 PM
not all are patient, and for those who attack ceph about dropping atk back, yes its true u now getting dropped easier against mages, but increasing patk for all the figters as 1, made alot of problems between the fighters themselve, every class works on his own base, and every class is affected by patk diff, so maybe weall had a lil more chance against mages and now it fell off, but it created more stuff to fix between the melee classes, so just wait, i think if the problem is mages, u shouldnt pump up ALL melee but nerf the mages O.o.

p.s im not a mage and im not glad the patk was down, dont go attacking me , i lost 1.4k patk myself on my FF and 1.1k on my regular form. patience is the key i guess....

Gift
July 31st, 2009, 03:41 PM
why nerf the mages? he only put the patk back to normal,mages never got an matk increase to begin with.so to make them weaker than they normally are is just ridiculous. no more nerfing,instead ask for fixes

DeShaBoo
July 31st, 2009, 03:50 PM
why nerf the mages? he only put the patk back to normal,mages never got an matk increase to begin with.so to make them weaker than they normally are is just ridiculous. no more nerfing,instead ask for fixes

Element system apply for nukers but not for warrior skills,so indeed they have a huge damage adventage compared to warriors.

Cephius
July 31st, 2009, 06:06 PM
Hey there can only be so many changes and getting QQ letters in his mailbox. damn ceph feel sorry for u using ur eyes to read such QQ. i bet u be laughing ur Azz Off when u read them. i wish u can post em. but yea after the server update if eveything becomes balanced or unbalanced we are all patient people we can wait for u to help us out. just dont go on vaction or anything.

I dont laugh, I take all QQing seriously. Unless its something along the lines of "ZOMG GM MAGES OP OP CRY!!!!!!" I tend to ignore such comments. If you cant express your views in a appropriate manner and provide maybe some insight into the situation to help make it better then your going to get ignored.

Gift
July 31st, 2009, 09:13 PM
Element system apply for nukers but not for warrior skills,so indeed they have a huge damage adventage compared to warriors.

and that ofc cant be a mage's fault right? gms are working on those stones are'nt they?

I9400
August 1st, 2009, 01:57 AM
the way i see it is the classes are all balanced just some classes cant take out other classes you just have to find the classes weak point and exploit the crap out of it stat adjusting just leads to more issues...

there is not a debate of balance on retail as everyone hunts in packs...
so its just dumb luck you find the others weak point...

i think rather then saying one class is OP try homework and learn there play style you will find a hole and when you do its cake

but what do i know im just a noob but thats my 2 cents

Jingles
August 1st, 2009, 02:57 AM
there is not a debate of balance on retail as everyone hunts in packs...
so its just dumb luck you find the others weak point...

Lol, actually, there are a whole host of reasons that the balance issues aren't as big a problem on retail as they are on private servers. The main reasons are:

1) Enchantment-- Items on private servers like Blaze are enchanted to ridiculously high numbers, like 18 or 20. This simply does not happen on retail. This creates problems like debuffs that don't land as frequently as they should; not to mention it screws with the amount of damage that each class can do to the other classes. This game, quite simply, is not meant to be played with +18/20 items.

2) Buffs-- The NPC buffer on Blaze makes pretty much every buff in the game available to every player for 2 hours. There's a reason why some buffs last 20 minutes, some 5, and songs/dances only last 2 minutes on retail. 2 hour buffs across the board, messes with that aspect of the game, and Lineage II is not set up to be played with buffs that last for 2 hours.

3) Skills-- Not all skills work properly on private servers; it's a well-known fact. Every broken skill, or every skill that a well-meaning GM messes with in order to "restore class balance," just ends up equaling more imbalance, frankly.

Those are the three biggest reasons I can see that balance is more of an issue on private servers. To be honest, I've seen WAY more mass PvP (or, as you put it, "hunting in packs?") on private servers than I ever did on retail, and I was in a serious PvP clan.

DeShaBoo
August 1st, 2009, 04:37 PM
and that ofc cant be a mage's fault right? gms are working on those stones are'nt they?

Stones are working correctly,whats not working correctly and prolly never will its enchant skill system,we are at gracia final and they havent figured out how to deal with c5 skills so take a guess.

Jingles
August 1st, 2009, 05:27 PM
Stones are working correctly,whats not working correctly and prolly never will its enchant skill system,we are at gracia final and they havent figured out how to deal with c5 skills so take a guess.

Amen to that.

kiltev
August 1st, 2009, 06:40 PM
Element system apply for nukers but not for warrior skills,so indeed they have a huge damage adventage compared to warriors.
lolsy? it seems to apply preety well, to add my kamael alot of damage, it's not the elements that is the problem.


why nerf the mages? he only put the patk back to normal,mages never got an matk increase to begin with.so to make them weaker than they normally are is just ridiculous. no more nerfing,instead ask for fixes

ur asking why nerf the mages? i dont think that 20k matk is right :D ofc mages are set just like in the official but mages in the official are hardly fully buffed unlike pvp servers, most of classes are balanced without buffs, but buffs take it all and change it, mages arent fast walkers, got truly low pdef and HP, and their cast doesnt get to 1500 or so, they NUKE slowly, hit after hit which takes alot of hp, plus they dont have all the concentration buffs ussualy too so they get canceled sometimes on some of their hits, THATS why their Matk is like that, but all those aspects of them are boosted like hell when they are fully buffed and make them get out of the normal and OP them, so nerfing them IS the key, im not saying u should take down their 20k matk to 5k but they deffinitly need a work as i see EVERYONE mostly cries about them. and as u said, patk was highered on fighters, and it didnt work, cause it messed with almost all classes, so why should the fighters get boosted to be even able to STAND A CHANCE against mages? the mages should be putted on same lvl with the rest of the classes, and mages are suposed to be a hard class to control, not some "surrender to wind+ spam hurricane/ vampiric rage" class, they got like 40-50 skills for nothing. almost all pvp servers are about 10 skills max of them. they should be putted on same lvl with other classes so that the ppl that know how to use them will be owning but the ones who dont will most likely lose. and this element is long gone from pvp servers since C4.

DeShaBoo
August 1st, 2009, 06:46 PM
lolsy? it seems to apply preety well, to add my kamael alot of damage, it's not the elements that is the problem.

You clearly dont understand element system or my comment.

kiltev
August 2nd, 2009, 12:32 AM
You clearly dont understand element system or my comment.

explain me then master desh.

DeShaBoo
August 2nd, 2009, 01:01 AM
explain me then master desh.

Warriors skills are non elemented unless you enchant them on "+element",ofc here that doesnt work since l2j doesnt support enchant skill system since like c4.So warriors are missing 80% or more damage on their skills,that unless you are a titan or tank its all what your damage is about.

kiltev
August 2nd, 2009, 03:04 AM
well ur skills got +power , and u can enchant skills as ive seen it, maybe not into element, but u still can.... and element ur wep u get a certain element, but anyway, even if wariors are that much weaker since C4, how is it then that ive been on alot of servers, and mages werent always the most OP class?

DeShaBoo
August 2nd, 2009, 04:19 AM
well ur skills got +power , and u can enchant skills as ive seen it, maybe not into element, but u still can.... and element ur wep u get a certain element, but anyway, even if wariors are that much weaker since C4, how is it then that ive been on alot of servers, and mages werent always the most OP class?

+power means just a ridiculous small amount of damage compared to a working element system,and no you cant,your skills wont apply the element you have on your weapon unless you have +element skills.The reason of why warriors are underpowered on l2j its because l2j fails at coding stuff that warriors need in order to reach their full potential.

Gift
August 2nd, 2009, 09:18 AM
lolsy? it seems to apply preety well, to add my kamael alot of damage, it's not the elements that is the problem.



ur asking why nerf the mages? i dont think that 20k matk is right :D ofc mages are set just like in the official but mages in the official are hardly fully buffed unlike pvp servers, most of classes are balanced without buffs, but buffs take it all and change it, mages arent fast walkers, got truly low pdef and HP, and their cast doesnt get to 1500 or so, they NUKE slowly, hit after hit which takes alot of hp, plus they dont have all the concentration buffs ussualy too so they get canceled sometimes on some of their hits, THATS why their Matk is like that, but all those aspects of them are boosted like hell when they are fully buffed and make them get out of the normal and OP them, so nerfing them IS the key, im not saying u should take down their 20k matk to 5k but they deffinitly need a work as i see EVERYONE mostly cries about them. and as u said, patk was highered on fighters, and it didnt work, cause it messed with almost all classes, so why should the fighters get boosted to be even able to STAND A CHANCE against mages? the mages should be putted on same lvl with the rest of the classes, and mages are suposed to be a hard class to control, not some "surrender to wind+ spam hurricane/ vampiric rage" class, they got like 40-50 skills for nothing. almost all pvp servers are about 10 skills max of them. they should be putted on same lvl with other classes so that the ppl that know how to use them will be owning but the ones who dont will most likely lose. and this element is long gone from pvp servers since C4.

nerfing mages is NOT the key.mages are a NUKING class,not a tickle me class.mages are meant to do 10x more damage output than a meele class,in any game that has a mage and meele classes u see that mages do 10x more damage than a meele would.trying to compare them is just wrong.thats why mages are paper armor,cuz what they lack on defense they make up for it in power.i've been playing since C3,and i've always been using all classes,so i see what are their weaknesses and strength. its like asking a nuke bomg to have an explosion of a granade instead,even tho is called NUKE bomb.and if u think about it,everyone is running around with +18/+20 jewels and armor,and fully buffed for 2 hours,that just cut off mages powers by 1/2. it is as jingles said,as long as those over highly enchanted stuff exist,forget the meaning of balance in a pvp server.

DeShaBoo
August 2nd, 2009, 01:59 PM
Actually daggers in retail do x2 more damage than nukers,same for end game duelists and ive seen doombringers hiting for 9k,hello elemental enchant on skills?.

kiltev
August 2nd, 2009, 03:31 PM
nerfing mages is NOT the key.mages are a NUKING class,not a tickle me class.mages are meant to do 10x more damage output than a meele class,in any game that has a mage and meele classes u see that mages do 10x more damage than a meele would.trying to compare them is just wrong.thats why mages are paper armor,cuz what they lack on defense they make up for it in power.i've been playing since C3,and i've always been using all classes,so i see what are their weaknesses and strength. its like asking a nuke bomg to have an explosion of a granade instead,even tho is called NUKE bomb.and if u think about it,everyone is running around with +18/+20 jewels and armor,and fully buffed for 2 hours,that just cut off mages powers by 1/2. it is as jingles said,as long as those over highly enchanted stuff exist,forget the meaning of balance in a pvp server.
OFC they should do much more damage, but that doesnt mean that in mage 1 vs 1 fighter, mage should always win no matter what, thats why i said a lil change in them is neccessery, im not saying drop them to 1k damage per hit, there are just aspects which are gone on fully buffed mage.


Actually daggers in retail do x2 more damage than nukers,same for end game duelists and ive seen doombringers hiting for 9k,hello elemental enchant on skills?.

lols.... but +power isnt THAT weak, it still gives a boost, and u cant ask blaze to code something l2j havent can you? :/ so for now the only reasonable way i see is putting the mages on same lvl with the fighters.

Gift
August 2nd, 2009, 04:59 PM
OFC they should do much more damage, but that doesnt mean that in mage 1 vs 1 fighter, mage should always win no matter what, thats why i said a lil change in them is neccessery, im not saying drop them to 1k damage per hit, there are just aspects which are gone on fully buffed mage.



lols.... but +power isnt THAT weak, it still gives a boost, and u cant ask blaze to code something l2j havent can you? :/ so for now the only reasonable way i see is putting the mages on same lvl with the fighters.

u cant put mages on same lvl with fighters,its impossible,thats like a taboo.for than the ur gonna have to increase mages pdef,mdef and hp like the fighters as well. and if mages where to be on same lvl as fighters,who are gonna be the nukers? who's gonna be the 1 who're supposed to kill mobs the fastest? dont tell me fighters are gonna be the damage dealers now lol. leave mages as they are,they have'nt gotten any increase like fighters did,and if u wanna nerf mages so bad,why dont u run around with the highest enchant jewels,and buff up purely on mdef.then ull almost be as same lvl as a mage.

DeShaBoo
August 2nd, 2009, 05:09 PM
Ive explained it over nine thousand times,its not that mages are OP its that warriors are lacking of the power to fight back,thats it.

kiltev
August 2nd, 2009, 05:23 PM
u cant put mages on same lvl with fighters,its impossible,thats like a taboo.for than the ur gonna have to increase mages pdef,mdef and hp like the fighters as well. and if mages where to be on same lvl as fighters,who are gonna be the nukers? who's gonna be the 1 who're supposed to kill mobs the fastest? dont tell me fighters are gonna be the damage dealers now lol. leave mages as they are,they have'nt gotten any increase like fighters did,and if u wanna nerf mages so bad,why dont u run around with the highest enchant jewels,and buff up purely on mdef.then ull almost be as same lvl as a mage.

omg... nvm i cant explain myself over and over, while u dont understand.


Ive explained it over nine thousand times,its not that mages are OP its that warriors are lacking of the power to fight back,thats it.

and u got any better idea how to fix it without ruining all the so so balance between fighters?! in the current situation the certain line at which the mages are at, and fighters arent, can be lowered to where the fighters stand, so they'll be on same lvl, im not saying make their stats the same, their damage the same, and their def the same, but to make mages a lil weaker so a 1 vs 1 fighter and mage will end on about the same HP.

Gift
August 2nd, 2009, 05:43 PM
omg... nvm i cant explain myself over and over, while u dont understand.



and u got any better idea how to fix it without ruining all the so so balance between fighters?! in the current situation the certain line at which the mages are at, and fighters arent, can be lowered to where the fighters stand, so they'll be on same lvl, im not saying make their stats the same, their damage the same, and their def the same, but to make mages a lil weaker so a 1 vs 1 fighter and mage will end on about the same HP.

its not gonna happen,just think about how weak the orcs are right now,any weaker and they're just the oposite of a prophet,but in the same category as the non used class.4get the idea of nerf mages so they can be on same lvl with a fighter,just find ur way to the mages weak spot and thats it.

DeShaBoo
August 2nd, 2009, 06:13 PM
Yes,i have many ideas on how to fix the classes,some of them have been implemented already thanks for Cephius work.

Gift
August 2nd, 2009, 08:15 PM
Yes,i have many ideas on how to fix the classes,some of them have been implemented already thanks for Cephius work.

ur all up for more nerfs,nonononono no more nerfs,we want fixes instead. as i said,the only mages who are killing right now are Storm Screamers,Arch Mages,Mystic Muse,and Soul Takers. as for the rest of the mages,they're useless as it is,Dominators are hitting for 500 dmg.. wtf? even summoners or healers with nukes hit for low dmg,adding that nuke augment takes 5 secs to cast now,so nerfing mages idea is not cool at all.

DeShaBoo
August 2nd, 2009, 08:25 PM
ur all up for more nerfs,nonononono no more nerfs,we want fixes instead. as i said,the only mages who are killing right now are Storm Screamers,Arch Mages,Mystic Muse,and Soul Takers. as for the rest of the mages,they're useless as it is,Dominators are hitting for 500 dmg.. wtf? even summoners or healers with nukes hit for low dmg,adding that nuke augment takes 5 secs to cast now,so nerfing mages idea is not cool at all.

I dont support the idea of nerfing mages as a whole,in other hand i did tho it would be all right to nerf nukers enlightment.But then the dilema comes up,whos gonna kill healers then? cuz right now daggers do joke damage and no one its a quick killer to counter heals.I wanted to boost summoners,melees and daggers in a few aspects so they will balance out with nukers and healers,thats what i hope will happen soon.Patience its the key for a better Blaze,ceph its not a robot and he is the only one messing with skillz in order to reach some balance.

kiltev
August 3rd, 2009, 10:23 AM
emmmm desh, when did u last fought against a dagger? good 1s crit now healers/mages for 3k-4k on backstab the healers, they take down fighters preety good, only class they currently cant win is tank. summoners seem useless on the server, and dont forget the titans, they are like the most nubcake class which was once an OP killer....

DeShaBoo
August 3rd, 2009, 10:48 AM
emmmm desh, when did u last fought against a dagger? good 1s crit now healers/mages for 3k-4k on backstab the healers, they take down fighters preety good, only class they currently cant win is tank. summoners seem useless on the server, and dont forget the titans, they are like the most nubcake class which was once an OP killer....

I pvp daily,so i fight a lot of whatever class you wish to think.Dagger suck bad time considering the real damage they should have,not to mention that a single dagger can barely ( prolly not ) kill a good bishop.As for summoners they are a hard proyect that requires a lot of time to get rolling,so be patient with that and lets hope for Fire's next update to bring fresh fixes.

kiltev
August 3rd, 2009, 04:25 PM
lols, i dunno what daggers u fight then, but the daggers i know, and myself can take easily even the so OP mages, Kamaels, archers, GKs, titans, and some more classes. the only 2 classes i faced and couldnt beat are dualist and tank. so i dunno whats wrong with the daggers uve met >.<, and it's kinda clear summoners need alot of work, but they wont make themselve get better will they? so someone should better start working on em, other classes atleast got with what to fight....

DeShaBoo
August 3rd, 2009, 04:27 PM
There is more daggers than summoners,in other words there is more people that will be happy if daggers are fixed,same goes for melees and then summoners.

Gore
August 3rd, 2009, 04:33 PM
daggers are 100&#37; fine as they are now.

doing 3-4K damg hits on 4.5K p-def chars is quite enough.

kiltev
August 3rd, 2009, 04:43 PM
there are NO summoners BECAUSE they are NOTHING but free PVP point. and daggers are totaly fine, u want them to 1 shot a tank? cus that's their next step if u get them any stronger, the only dagger i can think of that is a bit isnt right yet, are GHs, they hit like 1.4 while adventurers hit for 3k, and Ghs are the ones suposed to have the highest crit damage.

DeShaBoo
August 3rd, 2009, 04:46 PM
Average dagger can barely kill a healer,they are meant to 2 shot them.If you guys think the dmg dagger have now its ok,you guys need to learn a bit more of real l2,no offense.

Gift
August 3rd, 2009, 04:54 PM
daggers are doing good so far,especially now that they're finding new ways to kill mages,kiltev showed me 1 and it really works,so theres finally a way to counter all these OP'ed mages. about enlightment,it only lasts about 30 secs,which is fine for that OP skill mages got,as for daggers,they got a great adventure and mirage skilll which detargets you like every 5 secs which is insanely annoying,the daggers that seriously need major fixes are the dark elfs.what happened to that class? they used to be the main power hitters,and they even fail with backstabs,its so sad right now.not to mention that their skills only lasts about 30 secs and have like a 3-5 min reuse delay.but summoners really need attention,badly,im managing to survive a bit longer out there,but with none working skills,weak pets and delayed augments,there's really nothing we can do anymore,other than tank a tank while others run away lol

Gift
August 3rd, 2009, 04:58 PM
Average dagger can barely kill a healer,they are meant to 2 shot them.If you guys think the dmg dagger have now its ok,you guys need to learn a bit more of real l2,no offense.

and i do understand what ur saying,and yes dagger are supposed to almost instant kill mages from behind,but everyone is running around with +18 - +20 gear,so that cuts everything down by half,then fully buffed,even more of a cut down.i've played every class of L2 since C3,and i've always noticed the increases and the nerf NCSOFT makes on each class,but why not attend to the pretty useless class 1st then get to the most used classes 2nd? notice,daggers are still being used alot,which means they're are just OK..

DeShaBoo
August 3rd, 2009, 05:05 PM
Ncsoft never nerfed daggers till now,blaze lacks of subclass skills and enchant system for stabs to be elemented THATS why the damage its lower than it should,if daggers had element on their stabs they would do 100% or so more damage and they would be perfect.

kiltev
August 3rd, 2009, 05:05 PM
daggers are totaly fine, except for GHs, killing a healer even now with a dagger isnt a big problem, it just takes a lil bit more time, if u want to higher their damage any more that would make them more OP than any other class, i know what ur talking about, and how they are in the official but notice that in official its a lil harder to get fully geared to+18 and get full buffs all the time ^^"

DeShaBoo
August 3rd, 2009, 05:11 PM
Daggers wont be op,even dealing 100% more damage than they do now,thats why there is tanks in l2 and thats why there is summoners and other classes to curse em.

kiltev
August 4th, 2009, 02:23 AM
ye but in 1 vs 1 they will be just too damn strong to anyone to deal with. u think only bout mass pvp, try figuring out 1 vs 1 too.

Jingles
August 4th, 2009, 05:37 AM
On a high-rate PvP server we can't expect classes to perform the way they do on retail. A retail Storm Screamer can 1-shot people on a magic crit of wind vortex. Does that mean we should boost Storm Screamers on Blaze so that they're killing people in 1 hit? No, that would create way too much frustration among players--and with good reason. This isn't retail. Class balance is screwed up. Mages here have way too much defense to be killing people in 1 hit (thanks to high enchantments and 2-hour buffs). But typically, each individual PvP fight also lasts much longer than it does on retail--a trade-off, I suppose. So, for similar reasons, we can't expect daggers to 1-2 shot people, either. It's just not realistic to expect the classes on this server to perform the way they do on retail. That was thrown out the window when we embraced +18/20 gear, 2 hour buffs, and mana potions.

Two daggers on a healer can take a healer down, if the daggers are smart (but that seems to be the main problem on Blaze--you don't find many people who play smart). Also, good cardinals are nowhere near as strong now as they were before the Gracia Final update--cardinals are actually not that difficult to take down at all anymore, imo.


ye but in 1 vs 1 they will be just too damn strong to anyone to deal with. u think only bout mass pvp, try figuring out 1 vs 1 too.

Lol, welcome to L2...the game was designed for mass PvP. If the people who created L2 had been "figuring out 1 vs 1 too," I'm pretty sure there are a couple of classes that would have had to be completely reworked. The idea is to use the strengths of many different classes to make the strongest party possible.

Gift
August 4th, 2009, 09:44 PM
lol jingles knows ummm his/hers stuff lol. i've played 4 mmorpgs so far,and really have'nt seen any of them that was specifically sesigned for 1 vs 1. that would be kinda boring,for that ill play xbox live. oh wait thats also becoming mass pvp. and yea the balanced vanished the moment gears where enchant able. balance is everyone with the same gear. if the whole server has +20 gear then 4get about skills working properly.if the whole server has just +4 gear just to make weapons activated,then its mainly about skills.but its too late for that here,we already have the gear and theres no turning back